This is NOT a screen shot from my UI
Literally just the managing of loss of health rates like raid healing
Player controls the entire healing squad. 2 aspects of game: avoiding the fire / traps; healing the party
separate main, spot, group healers. Player controls the different squad position and their healing. Clicking game, but allow keyboard shortcuts
Maybe recreate the entirety of wow raiding experience = "solo raiding". Borrow actual raid mechanics (gruul fight, etc.)
Card game in the sense of players having stats. Think of generals in the romance desktop games. Some are good at paying attention (lower chance to stand in fire), some are high dps low attention (higher chance to pull agro), most healers are "moms" = random afkers = "oh sorry had to put the dog out" = laugh in Ventrilo about dancing with the stars which they're watching during the raid
still in the vein of a clicker game, but maybe able to recruit / poach to guild. Metrics for engagement. Probably only way to beat this game is to maximize like a hardcore guild -- likely unable to recreate appeal to "casuals" equivalent in these mechanics