A game theory based around one player being the active player, while other players are either queued to play, or somehow benefit from watching. Thinking back to the days where we would take turns on player death. Empathetic learning.

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# twitch # Genre

Patience

2016-03-23 in Game Theory

Patience as a resource that is an extension of the actual player's ability to be patient. It is somehow a "stat" or power bar or whatever for the game itself. Design around the idea of spending or gaining patience by forcing interactions in the games… ones that take patience, ones that reward patience, ones that require no patience… In other words, the player *is* a stat for his own avatar = himself

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# Resource